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Old 04-23-2006, 11:50 PM   #1 (permalink)
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Simulator Brings Realism to Virtual Combat

Army News Service | Mike Pryor | April 21, 2006

Ft. Bragg, N.C. - Soldiers have a time-honored way of figuring out what happened after a firefight. They sit down together and hash it out, endlessly going over every moment of the battle as they try to determine who shot first, who hit their target, who missed, etc.

Because of the limits of memory and perspective, some of those questions could never be answered. Today, however, a high-tech device called the Engagement Skills Trainer is giving Soldiers new insights into the anatomy of a firefight.

The EST is an interactive combat simulator. Using the EST, Soldiers encounter virtual combat engagements and receive instant feedback from the computer on every shot fired, without the costs or safety risks of firing real ammunition, said Michael Graziano, EST facility instructor.

“It tells you everything. The computer calculates time, space and distance to the second. On every shot fired, there’s feedback. And all it costs is electricity,” Graziano said.

One of only six EST facilities in the Army, Fort Bragg’s EST has been open for five years, said Graziano. Each setup can accommodate up to 10 Soldiers, who employ computer-connected weapons.

The difference between EST and video game: realism

As real-life combat scenarios play a screen before them, the Soldiers’ reactions are collected and analyzed by the computer for review. Depending on what the Soldiers do or don’t do, the computer adjusts the scenario.

What separates the EST from first-person shooter video games is its realism, said Graziano. Every weapon used in the EST is a real weapon that has been modified, rather than a replica. The action, recoil and feel of the weapons are no different than they would be on the range, he said.

Soldiers using the EST are not limited to firing only M-4s or M-16s. The facility has versions of virtually every weapon system used by the Army, Graziano said.

“If they’ve got it in the arms room, we’ve got it here,” he said.

Each “round” that the weapons fire at the screen is actually a laser beam that is tracked and analyzed by the EST computer. If the round hits one of the enemy fighters on the screen, the computer adjusts the scenario to show that he has been wounded or killed.

Paratroopers from 1st Battalion, 325th Airborne Infantry Regiment, 82nd Airborne Division, trained on the EST April 19.

Inside one of the dark rooms, Sgt. 1st Class Donel Hagelin monitored the computer while five Paratroopers got into position on the firing lanes. Hagelin commanded them to lock and load.

On screen, a white van came to a halt at the end of a sandy, desert road. Two unarmed men dismounted and began yelling in Arabic. Then, from the back of the van, two additional men ran out with AK-47s. Instantly, the Paratroopers unleashed a hail of simulated bullets at the screen. In seconds, it was all over.

During the replay, it became clear that one of the Paratroopers had shot at the unarmed men running away. Hagelin corrected him on the spot.

“Situational awareness, men – I can’t stress that enough. That’s something you’re going to have to live with if you kill someone who is just caught in the crossfire,” he said.

After running through several more scenarios, Hagelin was enthusiastic about the value of the EST. The simulator allowed him to give precise feedback to his Paratroopers, and gave them a chance to work on their techniques without having to waste rounds at the range, he said.

“It’s the fastest way to train troops and the easiest way to save money,” he said.

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