Home Portal Blog Links
Go Back   Military Forum > Military News and Politics: Sound Off > The Ready Room > Technology and Computers

Technology and Computers Technology, Computers, Webdesign, and more!

Reply
 
LinkBack Thread Tools Display Modes
Old 06-09-2006, 07:17 AM   #1 (permalink)
Marine
MSgt USMC Ret

 
USMCRET6391's Avatar
 
Group:
Lieutenant General

USMCRET6391Marine is USMCRET6391 isimli üyemiz çevrimdışıdır. (Offline)
AKA: Top
Join Date: Aug 2004
Location: San Diego
Posts: 9,545
Threads: 3537
UserID: 69
User Info
United_States  marine_corps  male  taurus  

My current mood: Happy
Reputation +/-Power: 16
Points: 276
USMCRET6391 is a jewel in the roughUSMCRET6391 is a jewel in the roughUSMCRET6391 is a jewel in the rough
USMCRET6391Marine is USMCRET6391 isimli üyemiz çevrimdışıdır. (Offline)  

Sex, networking and video games

By Daniel Terdiman
Staff Writer, CNET News.com
Published: June 9, 2006, 4:00 AM PDT

SAN FRANCISCO--If you were looking for the movers and shakers in the world of adult-oriented video games Thursday, most of them could be found here.

That's because about 150 of them--publishers, developers, programmers, writers and marketers--had gathered for the first-ever Sex in Video Games conference. The two-day affair kicked off Thursday with a series of panels, but the real work going on was networking and cementing the notion that the nascent industry can support its own conference.
High Impact
What's new:

The first-ever conference about the future of the adult-oriented video games industry kicks off in San Francisco.
Bottom line:

In the wake of a recent scandal, many on hand were interested in talking about what it will take to get the growing number of adult-oriented games off the ground.

To be sure, there's been sex in video games almost as long as there have been video games. That was one of the major points made during Thursday's morning keynote address by Brenda Brathwaite, chair of the International Game Developers Association's sex special interest group and a conference organizer.

Throughout Brathwaite's talk, in which she briefly discussed the history of sex in video games and then gave a comprehensive review of the previous year, the longtime game designer talked about the benefits of gathering a group of sex-positive people who agree that video games are a natural medium for sex-oriented material, and one that should be treated no differently from movies, books, comic books or any other medium in which adults choose to examine sex.

But because the conference is an opportunity for many in the industry to learn how to market their games in the post-"Hot Coffee" era--meaning after the 2005 scandal in which the popular game "Grand Theft Auto: San Andreas" was discovered to contain hidden sexual content, despite its being rated for ages 17 and up rather than for adults only--many on hand were interested in talking about what it will take to get the growing number of adult-oriented games off the ground.

The U.S. Federal Trade Commission announced Thursday it had reached a settlement with "Grand Theft Auto" publisher Take Two after a months-long investigation into the "Hot Coffee" scandal. Under the terms of the settlement, Take Two agreed to properly label its games in the future and not to hide age-inappropriate content.

"Our purpose (in being at the conference) is we think there needs to be a concerted effort by a lot of people in this industry to be a success," said Brad Abram, president of XStream3D, publisher of "Virtually Jenna," the game based on the life of porn star Jenna Jameson. The conference is "more about the networking (than about the content) and putting faces to names. There are still old-school ways of doing business that are appropriate for any industry."

Anthony Valterra, director of business development for Lamplighter Studios, which creates 3D assets for video games, agreed. He was at the conference to try to nail down deals with publishers, and on Thursday seemed to be succeeding.

"Even though right now a lot of the companies here are underfunded and underexperienced," Valterra said, "some of them have funding and we'd love to work for them."

He explained that he'd gotten at least two publishers on hand interested in his company's offerings.

Meanwhile, to Brathwaite, putting on the conference after nearly a year as head of the IGDA's sex special interest group was an exercise both in bringing the people together who are crucial to getting more mainstream acceptance for the industry and also in indulging her own curiosity.

"Every single panel is there because I wanted an answer" to a question, Brathwaite said in her morning talk.

Later, she told CNET News.com that she had worked hard to ensure that the mix of conference attendees would stimulate progress for the industry.

"Everybody that I invited are here, all the representative groups," Brathwaite said. "Developers, publishers, players, First Amendment lawyers, designers, programmers and artists. I deliberately did not invite a panel of politicians."

And that was probably smart, given that many politicians have attacked the video games industry for making it too easy for children to encounter sexual material in spite of the industry's rating system, which decrees which age groups video games are appropriate for.

Growth on the horizon
All the games talked about at the conference Thursday were for adults only.

Some attendees felt that the adult video games industry is on the verge of significant growth, as long as its major players pay attention to what its potential customers want.

"I believe that for the multiplayer (adult-oriented) games to develop to their full potential, the publishers should be aware of (the experiences of the mainstream) of Internet users who have had cybersex or who are interested in sexual interaction," said Regina Lynn, an author and columnist who writes about sex, and in particular online sex. "So you'll have to reach out to that audience and know what their (desires are) because they might be resistant at first and you want their minds and their bodies to open up."

But Lynn, who is not a gamer by trade, nonetheless was encouraged by what she saw at the conference Thursday, especially when it came to serious discussion of how to make adult-oriented video games a reality.

"I'm really glad the dialogue has started," she said. "I believe this conference, in particular, has convened a diverse group of people who can learn from each other, and it legitimizes the interest and development and the fact that these (games) aren't just tossed out there. They're thought out and developed."

In any case, during a day in which attendees listened to panels on topics as varied as "Selling adult games," "Integrating the adult and game markets" and "What emergent sex can teach developers," it was notable that many here wanted to talk about what the industry has to learn in order to grow.

And that is the kind of levelheaded thinking that may well result in the kind of growth those in the industry would like to see.

"First we have to start educating the adult (public) that it's going to take time if we don't have the money," Abram told the audience. "So we have to grow organically. There's a lot of cross-pollination to be had."

-Top
USMCRET6391 isimli üyemiz çevrimdışıdır. (Offline)  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Sponsored Links

» Support the Site!

Military Gear - Military Ltd Gear - Infantrymen Gear - Ranger Gear - Single Servicemen
Reply

Tags
games, networking, sex, video



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Here come the 'Family 2.0' sites USMCRET6391 Technology and Computers 0 06-02-2006 12:05 PM


New To The Site? Need Information?

 

Powered by vBulletin® Version 3.8.0 Alpha 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd., SEO by vBSEO 3.1.0
Designed by MilitaryDesign.Com
MilitaryLtd.com, GoInfantry.Com, Infantrymen.Net, Infantrymen's Military Forum are © 2000-2008 MilitaryLtd.Com. All Rights Reserved.
Any copying, redistribution or retransmission of any of the contents or images without express written consent is expressly prohibited.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253